Perpetuum Mobile Escape Room Review Lock'd

Self proclaimed as “The best science-themed immersive escape room in London” we approached Perpetuum Mobile* at Bermondsey venue Lock’d both intrigued yet slightly apprehensive to play. In the past we’ve not faired particularly well in science based rooms, acknowledging that having a greater understanding of the periodic table prior could often be of benefit!

In just one hour the world will be plunged into eternal darkness. Professor Richter, the only man with the knowledge to save the world, has disappeared and only we can stop it! The answer lies in the mysterious crystals the professor left in his lab. The future of humankind is in our hands…

Whilst it was easy to predict the offering of white lab coats to wear upon entering the game space (and perhaps a prognostic cliché to be found in all similarly themed rooms) It did well to add to the immersion of the room’s scientific plot. 

The room itself was predominantly white walled throughout and although slightly uninspired, it suitably commensurates the clean lines expected within any reputable laboratory set-up. What was perhaps lacking in its overall decor was compensated by the inclusion of its theme-appropriate furniture and props to explore. 

We did find there to be some irrelevant items that were presented in such a way that they could be easily misinterpreted as pivotal aspects of the game play - and these left us a little deflated upon discovering they were no more than elaborate set dressing. 

We were impressed however, by the technological aspects in this room; keeping padlocks to a minimum which further supported its scholarly, science theme.

Lock'd Escape Room Reviews

A tactile sand hourglass acted as our countdown timer and whilst a suitable addition in context of the rooms premise, it offered little to no precise awareness of our progress and was therefore a marginally defunct inclusion. 

To counterbalance this, a good measure of progression could be formed by the room’s clever presentation of its puzzles. The main bulk of the game provided lots of sub-missions to achieve an overall greater goal. These puzzles were resourcefully created, providing a good variation of logical challenges to complete. These could also be undertaken parallel meaning that every team member was kept busy. The use of one particular puzzle that can be viewed as an escape game nuisance depending on its delivery, sadly we found to be demonstrated on the more unfavourable, frustrating side. 

The big finale was an interesting concept we’d not seen elsewhere and enjoyed its inclusion, although the specifics of its precise operation could hinder some teams who may fall foul by its slightly fiddly implementation rather than lack of understanding of its purpose. There is also an aspect towards the end where time slips away that players have no control over - and we imagine failing the room based on this could be a fractious outcome for teams.

Overall this is still a great escape game, with its well thought-out puzzle placement, pacing, and variation of mental challenges. The puzzles were a pleasing, eclectic mix of styles that thankfully for us did not require nor reward any prior knowledge that could not be sought in the game.

…and any fears of not rehearsing the periodic table prior to attending Lock’d to play Perpetuum Mobile Argon! 


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